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simulator-ia32.h
Go to the documentation of this file.
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_IA32_SIMULATOR_IA32_H_
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#define V8_IA32_SIMULATOR_IA32_H_
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#include "
allocation.h
"
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namespace
v8 {
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namespace
internal {
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// Since there is no simulator for the ia32 architecture the only thing we can
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// do is to call the entry directly.
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#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
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(entry(p0, p1, p2, p3, p4))
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typedef
int (*
regexp_matcher
)(
String
*, int,
const
byte
*,
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const
byte
*,
int
*, int,
Address
, int,
Isolate
*);
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// Call the generated regexp code directly. The code at the entry address should
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// expect eight int/pointer sized arguments and return an int.
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#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
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(FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8))
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#define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
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(reinterpret_cast<TryCatch*>(try_catch_address))
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// The stack limit beyond which we will throw stack overflow errors in
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// generated code. Because generated code on ia32 uses the C stack, we
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// just use the C stack limit.
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class
SimulatorStack :
public
v8::internal::AllStatic
{
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public
:
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static
inline
uintptr_t
JsLimitFromCLimit
(
Isolate
* isolate,
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uintptr_t c_limit) {
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USE
(isolate);
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return
c_limit;
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}
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static
inline
uintptr_t
RegisterCTryCatch
(uintptr_t try_catch_address) {
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return
try_catch_address;
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}
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static
inline
void
UnregisterCTryCatch
() { }
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};
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} }
// namespace v8::internal
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#endif // V8_IA32_SIMULATOR_IA32_H_
v8::internal::Address
byte * Address
Definition:
globals.h:186
v8::internal::SimulatorStack::JsLimitFromCLimit
static uintptr_t JsLimitFromCLimit(Isolate *isolate, uintptr_t c_limit)
Definition:
simulator-ia32.h:59
v8::internal::SimulatorStack::UnregisterCTryCatch
static void UnregisterCTryCatch()
Definition:
simulator-ia32.h:69
v8::internal::String
Definition:
objects.h:8731
v8::internal::byte
uint8_t byte
Definition:
globals.h:185
v8::internal::regexp_matcher
int(* regexp_matcher)(String *, int, const byte *, const byte *, int *, int, Address, int, Isolate *)
Definition:
simulator-ia32.h:42
allocation.h
v8::internal::USE
void USE(T)
Definition:
globals.h:341
v8::internal::AllStatic
Definition:
allocation.h:73
v8::internal::SimulatorStack::RegisterCTryCatch
static uintptr_t RegisterCTryCatch(uintptr_t try_catch_address)
Definition:
simulator-ia32.h:65
v8::internal::Isolate
Definition:
isolate.h:389
src
ia32
simulator-ia32.h
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