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elapsed-timer.h
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27 
28 #ifndef V8_PLATFORM_ELAPSED_TIMER_H_
29 #define V8_PLATFORM_ELAPSED_TIMER_H_
30 
31 #include "../checks.h"
32 #include "time.h"
33 
34 namespace v8 {
35 namespace internal {
36 
37 class ElapsedTimer V8_FINAL BASE_EMBEDDED {
38  public:
39 #ifdef DEBUG
40  ElapsedTimer() : started_(false) {}
41 #endif
42 
43  // Starts this timer. Once started a timer can be checked with
44  // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|.
45  // This method must not be called on an already started timer.
46  void Start() {
47  ASSERT(!IsStarted());
48  start_ticks_ = Now();
49 #ifdef DEBUG
50  started_ = true;
51 #endif
52  ASSERT(IsStarted());
53  }
54 
55  // Stops this timer. Must not be called on a timer that was not
56  // started before.
57  void Stop() {
58  ASSERT(IsStarted());
59  start_ticks_ = TimeTicks();
60 #ifdef DEBUG
61  started_ = false;
62 #endif
63  ASSERT(!IsStarted());
64  }
65 
66  // Returns |true| if this timer was started previously.
67  bool IsStarted() const {
68  ASSERT(started_ || start_ticks_.IsNull());
69  ASSERT(!started_ || !start_ticks_.IsNull());
70  return !start_ticks_.IsNull();
71  }
72 
73  // Restarts the timer and returns the time elapsed since the previous start.
74  // This method is equivalent to obtaining the elapsed time with |Elapsed()|
75  // and then starting the timer again, but does so in one single operation,
76  // avoiding the need to obtain the clock value twice. It may only be called
77  // on a previously started timer.
78  TimeDelta Restart() {
79  ASSERT(IsStarted());
80  TimeTicks ticks = Now();
81  TimeDelta elapsed = ticks - start_ticks_;
82  ASSERT(elapsed.InMicroseconds() >= 0);
83  start_ticks_ = ticks;
84  ASSERT(IsStarted());
85  return elapsed;
86  }
87 
88  // Returns the time elapsed since the previous start. This method may only
89  // be called on a previously started timer.
90  TimeDelta Elapsed() const {
91  ASSERT(IsStarted());
92  TimeDelta elapsed = Now() - start_ticks_;
93  ASSERT(elapsed.InMicroseconds() >= 0);
94  return elapsed;
95  }
96 
97  // Returns |true| if the specified |time_delta| has elapsed since the
98  // previous start, or |false| if not. This method may only be called on
99  // a previously started timer.
100  bool HasExpired(TimeDelta time_delta) const {
101  ASSERT(IsStarted());
102  return Elapsed() >= time_delta;
103  }
104 
105  private:
106  static V8_INLINE TimeTicks Now() {
107  TimeTicks now = TimeTicks::HighResolutionNow();
108  ASSERT(!now.IsNull());
109  return now;
110  }
111 
112  TimeTicks start_ticks_;
113 #ifdef DEBUG
114  bool started_;
115 #endif
116 };
117 
118 } } // namespace v8::internal
119 
120 #endif // V8_PLATFORM_ELAPSED_TIMER_H_
bool HasExpired(TimeDelta time_delta) const
#define ASSERT(condition)
Definition: checks.h:329
TimeDelta Elapsed() const
Definition: elapsed-timer.h:90
#define BASE_EMBEDDED
Definition: allocation.h:68
#define V8_INLINE
Definition: v8config.h:316