#include "allocation.h"
#include "v8globals.h"
Go to the source code of this file.
#define ACCESSOR_DESCRIPTOR_DECLARATION |
( |
|
name | ) |
static const AccessorDescriptor name; |
#define ACCESSOR_DESCRIPTOR_DECLARATION |
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name | ) |
k##name, |
#define ACCESSOR_DESCRIPTOR_LIST |
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V | ) |
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Value:V(FunctionPrototype) \
V(FunctionLength) \
V(FunctionName) \
V(FunctionArguments) \
V(FunctionCaller) \
V(ArrayLength) \
V(StringLength) \
V(ScriptSource) \
V(ScriptName) \
V(ScriptId) \
V(ScriptLineOffset) \
V(ScriptColumnOffset) \
V(ScriptData) \
V(ScriptType) \
V(ScriptCompilationType) \
V(ScriptLineEnds) \
V(ScriptContextData) \
V(ScriptEvalFromScript) \
V(ScriptEvalFromScriptPosition) \
V(ScriptEvalFromFunctionName) \
V(ObjectPrototype)
Definition at line 39 of file accessors.h.