v8  3.11.10(node0.8.26)
V8 is Google's open source JavaScript engine
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
simulator-ia32.h
Go to the documentation of this file.
1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_IA32_SIMULATOR_IA32_H_
29 #define V8_IA32_SIMULATOR_IA32_H_
30 
31 #include "allocation.h"
32 
33 namespace v8 {
34 namespace internal {
35 
36 // Since there is no simulator for the ia32 architecture the only thing we can
37 // do is to call the entry directly.
38 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
39  (entry(p0, p1, p2, p3, p4))
40 
41 
42 typedef int (*regexp_matcher)(String*, int, const byte*,
43  const byte*, int*, int, Address, int, Isolate*);
44 
45 // Call the generated regexp code directly. The code at the entry address should
46 // expect eight int/pointer sized arguments and return an int.
47 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
48  (FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8))
49 
50 
51 #define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
52  (reinterpret_cast<TryCatch*>(try_catch_address))
53 
54 // The stack limit beyond which we will throw stack overflow errors in
55 // generated code. Because generated code on ia32 uses the C stack, we
56 // just use the C stack limit.
57 class SimulatorStack : public v8::internal::AllStatic {
58  public:
59  static inline uintptr_t JsLimitFromCLimit(Isolate* isolate,
60  uintptr_t c_limit) {
61  USE(isolate);
62  return c_limit;
63  }
64 
65  static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
66  return try_catch_address;
67  }
68 
69  static inline void UnregisterCTryCatch() { }
70 };
71 
72 } } // namespace v8::internal
73 
74 #endif // V8_IA32_SIMULATOR_IA32_H_
byte * Address
Definition: globals.h:172
static uintptr_t JsLimitFromCLimit(Isolate *isolate, uintptr_t c_limit)
uint8_t byte
Definition: globals.h:171
int(* regexp_matcher)(String *, int, const byte *, const byte *, int *, int, Address, int, Isolate *)
void USE(T)
Definition: globals.h:303
static uintptr_t RegisterCTryCatch(uintptr_t try_catch_address)