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execution.h
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27 
28 #ifndef V8_EXECUTION_H_
29 #define V8_EXECUTION_H_
30 
31 #include "allocation.h"
32 
33 namespace v8 {
34 namespace internal {
35 
36 
37 // Flag used to set the interrupt causes.
39  INTERRUPT = 1 << 0,
40  DEBUGBREAK = 1 << 1,
41  DEBUGCOMMAND = 1 << 2,
42  PREEMPT = 1 << 3,
43  TERMINATE = 1 << 4,
45  GC_REQUEST = 1 << 6
46 };
47 
48 
49 class Isolate;
50 
51 
52 class Execution : public AllStatic {
53  public:
54  // Call a function, the caller supplies a receiver and an array
55  // of arguments. Arguments are Object* type. After function returns,
56  // pointers in 'args' might be invalid.
57  //
58  // *pending_exception tells whether the invoke resulted in
59  // a pending exception.
60  //
61  // When convert_receiver is set, and the receiver is not an object,
62  // and the function called is not in strict mode, receiver is converted to
63  // an object.
64  //
65  static Handle<Object> Call(Handle<Object> callable,
66  Handle<Object> receiver,
67  int argc,
68  Handle<Object> argv[],
69  bool* pending_exception,
70  bool convert_receiver = false);
71 
72  // Construct object from function, the caller supplies an array of
73  // arguments. Arguments are Object* type. After function returns,
74  // pointers in 'args' might be invalid.
75  //
76  // *pending_exception tells whether the invoke resulted in
77  // a pending exception.
78  //
80  int argc,
81  Handle<Object> argv[],
82  bool* pending_exception);
83 
84  // Call a function, just like Call(), but make sure to silently catch
85  // any thrown exceptions. The return value is either the result of
86  // calling the function (if caught exception is false) or the exception
87  // that occurred (if caught exception is true).
89  Handle<Object> receiver,
90  int argc,
91  Handle<Object> argv[],
92  bool* caught_exception);
93 
94  // ECMA-262 9.2
96 
97  // ECMA-262 9.3
98  static Handle<Object> ToNumber(Handle<Object> obj, bool* exc);
99 
100  // ECMA-262 9.4
101  static Handle<Object> ToInteger(Handle<Object> obj, bool* exc);
102 
103  // ECMA-262 9.5
104  static Handle<Object> ToInt32(Handle<Object> obj, bool* exc);
105 
106  // ECMA-262 9.6
107  static Handle<Object> ToUint32(Handle<Object> obj, bool* exc);
108 
109  // ECMA-262 9.8
110  static Handle<Object> ToString(Handle<Object> obj, bool* exc);
111 
112  // ECMA-262 9.8
113  static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc);
114 
115  // ECMA-262 9.9
116  static Handle<Object> ToObject(Handle<Object> obj, bool* exc);
117 
118  // Create a new date object from 'time'.
119  static Handle<Object> NewDate(double time, bool* exc);
120 
121  // Create a new regular expression object from 'pattern' and 'flags'.
124  bool* exc);
125 
126  // Used to implement [] notation on strings (calls JS code)
127  static Handle<Object> CharAt(Handle<String> str, uint32_t index);
128 
131  Handle<FunctionTemplateInfo> data, bool* exc);
133  bool* exc);
134  static void ConfigureInstance(Handle<Object> instance,
135  Handle<Object> data,
136  bool* exc);
138  Handle<JSFunction> fun,
139  Handle<Object> pos,
140  Handle<Object> is_global);
141 #ifdef ENABLE_DEBUGGER_SUPPORT
142  static Object* DebugBreakHelper();
143  static void ProcessDebugMessages(bool debug_command_only);
144 #endif
145 
146  // If the stack guard is triggered, but it is not an actual
147  // stack overflow, then handle the interruption accordingly.
148  MUST_USE_RESULT static MaybeObject* HandleStackGuardInterrupt(
149  Isolate* isolate);
150 
151  // Get a function delegate (or undefined) for the given non-function
152  // object. Used for support calling objects as functions.
155  bool* has_pending_exception);
156 
157  // Get a function delegate (or undefined) for the given non-function
158  // object. Used for support calling objects as constructors.
161  bool* has_pending_exception);
162 };
163 
164 
165 class ExecutionAccess;
166 
167 
168 // StackGuard contains the handling of the limits that are used to limit the
169 // number of nested invocations of JavaScript and the stack size used in each
170 // invocation.
171 class StackGuard {
172  public:
173  // Pass the address beyond which the stack should not grow. The stack
174  // is assumed to grow downwards.
175  void SetStackLimit(uintptr_t limit);
176 
177  // Threading support.
178  char* ArchiveStackGuard(char* to);
179  char* RestoreStackGuard(char* from);
180  static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
181  void FreeThreadResources();
182  // Sets up the default stack guard for this thread if it has not
183  // already been set up.
184  void InitThread(const ExecutionAccess& lock);
185  // Clears the stack guard for this thread so it does not look as if
186  // it has been set up.
187  void ClearThread(const ExecutionAccess& lock);
188 
189  bool IsStackOverflow();
190  bool IsPreempted();
191  void Preempt();
192  bool IsInterrupted();
193  void Interrupt();
194  bool IsTerminateExecution();
195  void TerminateExecution();
196  bool IsRuntimeProfilerTick();
198 #ifdef ENABLE_DEBUGGER_SUPPORT
199  bool IsDebugBreak();
200  void DebugBreak();
201  bool IsDebugCommand();
202  void DebugCommand();
203 #endif
204  bool IsGCRequest();
205  void RequestGC();
206  void Continue(InterruptFlag after_what);
207 
208  // This provides an asynchronous read of the stack limits for the current
209  // thread. There are no locks protecting this, but it is assumed that you
210  // have the global V8 lock if you are using multiple V8 threads.
211  uintptr_t climit() {
212  return thread_local_.climit_;
213  }
214  uintptr_t real_climit() {
215  return thread_local_.real_climit_;
216  }
217  uintptr_t jslimit() {
218  return thread_local_.jslimit_;
219  }
220  uintptr_t real_jslimit() {
221  return thread_local_.real_jslimit_;
222  }
224  return reinterpret_cast<Address>(&thread_local_.jslimit_);
225  }
227  return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
228  }
230 
231  private:
232  StackGuard();
233 
234  // You should hold the ExecutionAccess lock when calling this method.
235  bool has_pending_interrupts(const ExecutionAccess& lock) {
236  // Sanity check: We shouldn't be asking about pending interrupts
237  // unless we're not postponing them anymore.
238  ASSERT(!should_postpone_interrupts(lock));
239  return thread_local_.interrupt_flags_ != 0;
240  }
241 
242  // You should hold the ExecutionAccess lock when calling this method.
243  bool should_postpone_interrupts(const ExecutionAccess& lock) {
244  return thread_local_.postpone_interrupts_nesting_ > 0;
245  }
246 
247  // You should hold the ExecutionAccess lock when calling this method.
248  inline void set_interrupt_limits(const ExecutionAccess& lock);
249 
250  // Reset limits to actual values. For example after handling interrupt.
251  // You should hold the ExecutionAccess lock when calling this method.
252  inline void reset_limits(const ExecutionAccess& lock);
253 
254  // Enable or disable interrupts.
255  void EnableInterrupts();
256  void DisableInterrupts();
257 
258 #ifdef V8_TARGET_ARCH_X64
259  static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
260  static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
261 #else
262  static const uintptr_t kInterruptLimit = 0xfffffffe;
263  static const uintptr_t kIllegalLimit = 0xfffffff8;
264 #endif
265 
266  class ThreadLocal {
267  public:
268  ThreadLocal() { Clear(); }
269  // You should hold the ExecutionAccess lock when you call Initialize or
270  // Clear.
271  void Clear();
272 
273  // Returns true if the heap's stack limits should be set, false if not.
274  bool Initialize(Isolate* isolate);
275 
276  // The stack limit is split into a JavaScript and a C++ stack limit. These
277  // two are the same except when running on a simulator where the C++ and
278  // JavaScript stacks are separate. Each of the two stack limits have two
279  // values. The one eith the real_ prefix is the actual stack limit
280  // set for the VM. The one without the real_ prefix has the same value as
281  // the actual stack limit except when there is an interruption (e.g. debug
282  // break or preemption) in which case it is lowered to make stack checks
283  // fail. Both the generated code and the runtime system check against the
284  // one without the real_ prefix.
285  uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM.
286  uintptr_t jslimit_;
287  uintptr_t real_climit_; // Actual C++ stack limit set for the VM.
288  uintptr_t climit_;
289 
290  int nesting_;
291  int postpone_interrupts_nesting_;
292  int interrupt_flags_;
293  };
294 
295  // TODO(isolates): Technically this could be calculated directly from a
296  // pointer to StackGuard.
297  Isolate* isolate_;
298  ThreadLocal thread_local_;
299 
300  friend class Isolate;
301  friend class StackLimitCheck;
303 
305 };
306 
307 
308 } } // namespace v8::internal
309 
310 #endif // V8_EXECUTION_H_
byte * Address
Definition: globals.h:172
static Handle< Object > New(Handle< JSFunction > func, int argc, Handle< Object > argv[], bool *pending_exception)
Definition: execution.cc:177
static Handle< Object > TryCall(Handle< JSFunction > func, Handle< Object > receiver, int argc, Handle< Object > argv[], bool *caught_exception)
Definition: execution.cc:186
static Handle< Object > ToUint32(Handle< Object > obj, bool *exc)
Definition: execution.cc:635
friend class PostponeInterruptsScope
Definition: execution.h:302
static Handle< Object > ToInteger(Handle< Object > obj, bool *exc)
Definition: execution.cc:630
static Handle< Object > GetConstructorDelegate(Handle< Object > object)
Definition: execution.cc:281
static Handle< Object > ToObject(Handle< Object > obj, bool *exc)
Definition: execution.cc:624
Flag flags[]
Definition: flags.cc:1467
uintptr_t real_climit()
Definition: execution.h:214
static Handle< Object > ToInt32(Handle< Object > obj, bool *exc)
Definition: execution.cc:640
#define ASSERT(condition)
Definition: checks.h:270
static void ConfigureInstance(Handle< Object > instance, Handle< Object > data, bool *exc)
Definition: execution.cc:752
static Handle< Object > ToDetailString(Handle< Object > obj, bool *exc)
Definition: execution.cc:619
friend class StackLimitCheck
Definition: execution.h:301
static Handle< Object > GetFunctionFor()
uintptr_t real_jslimit()
Definition: execution.h:220
static Handle< Object > CharAt(Handle< String > str, uint32_t index)
Definition: execution.cc:666
static Handle< Object > ToBoolean(Handle< Object > obj)
Definition: execution.cc:593
char * RestoreStackGuard(char *from)
Definition: execution.cc:514
void ClearThread(const ExecutionAccess &lock)
Definition: execution.cc:561
#define MUST_USE_RESULT
Definition: globals.h:360
char * ArchiveStackGuard(char *to)
Definition: execution.cc:497
static MUST_USE_RESULT MaybeObject * HandleStackGuardInterrupt(Isolate *isolate)
Definition: execution.cc:891
Address address_of_jslimit()
Definition: execution.h:223
#define DISALLOW_COPY_AND_ASSIGN(TypeName)
Definition: globals.h:321
static Handle< JSRegExp > NewJSRegExp(Handle< String > pattern, Handle< String > flags, bool *exc)
Definition: execution.cc:654
static Handle< Object > NewDate(double time, bool *exc)
Definition: execution.cc:645
static Handle< Object > Call(Handle< Object > callable, Handle< Object > receiver, int argc, Handle< Object > argv[], bool *pending_exception, bool convert_receiver=false)
Definition: execution.cc:144
Address address_of_real_jslimit()
Definition: execution.h:226
static int ArchiveSpacePerThread()
Definition: execution.h:180
static Handle< JSFunction > InstantiateFunction(Handle< FunctionTemplateInfo > data, bool *exc)
Definition: execution.cc:697
void Continue(InterruptFlag after_what)
Definition: execution.cc:488
static Handle< Object > GetFunctionDelegate(Handle< Object > object)
Definition: execution.cc:223
static Handle< Object > ToNumber(Handle< Object > obj, bool *exc)
Definition: execution.cc:609
static Handle< JSObject > InstantiateObject(Handle< ObjectTemplateInfo > data, bool *exc)
Definition: execution.cc:719
static Handle< String > GetStackTraceLine(Handle< Object > recv, Handle< JSFunction > fun, Handle< Object > pos, Handle< Object > is_global)
Definition: execution.cc:765
static Handle< Object > ToString(Handle< Object > obj, bool *exc)
Definition: execution.cc:614
static Handle< Object > TryGetConstructorDelegate(Handle< Object > object, bool *has_pending_exception)
Definition: execution.cc:307
void SetStackLimit(uintptr_t limit)
Definition: execution.cc:357
static Handle< Object > TryGetFunctionDelegate(Handle< Object > object, bool *has_pending_exception)
Definition: execution.cc:250
void InitThread(const ExecutionAccess &lock)
Definition: execution.cc:567
friend class Isolate
Definition: execution.h:300