#include "node.h"
#include "v8.h"
Go to the source code of this file.
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NODE_EXTERN bool | HasInstance (v8::Local< v8::Value > val) |
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NODE_EXTERN bool | HasInstance (v8::Local< v8::Object > val) |
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NODE_EXTERN char * | Data (v8::Local< v8::Value > val) |
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NODE_EXTERN char * | Data (v8::Local< v8::Object > val) |
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NODE_EXTERN size_t | Length (v8::Local< v8::Value > val) |
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NODE_EXTERN size_t | Length (v8::Local< v8::Object > val) |
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NODE_EXTERN v8::MaybeLocal< v8::Object > | Copy (v8::Isolate *isolate, const char *data, size_t len) |
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NODE_EXTERN v8::MaybeLocal< v8::Object > | New (v8::Isolate *isolate, size_t length) |
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NODE_EXTERN v8::MaybeLocal< v8::Object > | New (v8::Isolate *isolate, v8::Local< v8::String > string, enum encoding enc=UTF8) |
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NODE_EXTERN v8::MaybeLocal< v8::Object > | New (v8::Isolate *isolate, char *data, size_t length, FreeCallback callback, void *hint) |
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NODE_EXTERN v8::MaybeLocal< v8::Object > | New (v8::Isolate *isolate, char *data, size_t len) |
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